"Everyone in this world acknowledges the truth only as what is convenient for them."
I've just finished up playing this addicting game called Braid. It's a simple platform game that manipulates time to solve puzzles. After I finished it, I was kind of taken back on how good this game really was and intrigued on the plot of the story.
Here is the game faq that explains the gist of the story.-
"Tim is a man searching for a princess who has been snatched by a horrible and evil monster. His relationship with this princess is vague at best, and the only clear part of this relationship is that Tim has made some sort of mistake which he hopes to reconcile or, if possible, erase. As one progresses through the six worlds in Braid, storyline text at the beginning of each world provides further insight into Tim's quest for the princess, and alludes to the overarching gameplay mechanic of each level. The themes evoked include forgiveness, desire, and frustration. The final level, in which everything but Tim moves in reverse, depicts the princess escaping from a knight, and working together with Tim to surpass obstacles and meet at her home. Tim is suddenly locked out of the house, and, as time progresses forward, reversing Tim's actions, the events show the princess running from Tim, setting traps that he is able to evade, until she is rescued by the knight. Tim is revealed to be the "monster" the princess is running from."
Braid is about chasing an evasive goal and the consequences suffered both chasing it and ultimately reaching it. It's about learning from your experiences and mistakes chasing that goal. This story is about Tim who regrets his decisions and actions in his relationship and his wish to rewind time.
In completing the levels and attaining all the stars and puzzle pieces, you become obsessive just like Tim is with the princess because you really don't need those pieces to actually complete the level and correspondingly Tim doesn't need the princess either. His goal of trying to reach the princess represents his obsession. His obsession is the princess and in the ending the princess represents destruction.
I'm sure there are plenty of other interpretations of the game by other people, but I have to say that this was most satisfying platform game I've ever played. The ending, which is actually the beginning, is ingenious.
Braid
Sunday, April 11, 2010 | Posted by bobby at 10:04 PM |
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